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2 The Tower

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The Tower When I first looked at the simplified gray box of the tower my first thought was of Sauron's Tower from Middle earth: Shadow of war. As soon as I pictured that image I could not get it out of my head. So my goal was to recreate this part of the game while still thinking about the game level design. This level takes place across a bridge heading all the way to the tower so there is a lot of room for detours and side routes. But shadow of war is not just a flat game it uses a lot of vertical elements. I added small towers and other buildings to add these vertical elements to help give the player advantage and also areas of funneling enemies as its easier to take enemies one on one then a large group when your in a tight space.

1 Level Design

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For the start of my level design research I wanted to take a look at competitive first person shooters. I have taken a lot of consideration from different methods and key feature that are apparent in games like Call of Duty and Counter Strike. The first thing that i looked into was the basic layout formula. I noticed how every map within these games has 3 to 5 choke points down the middle of the map before heading heading into the main area or object. These key areas help control the gameplay. This number of choke points is the perfect amount as it is enough lanes for the attackers to push through and few enough for the defender to hold. This has lead to the simple 3 lane layout that is more prevalent in the MOBA games, but as there layout is simple games like Call of Duty have to make it more complex with multiple intersections to allow the player to cross between the lanes but this few enough to keep them divided between areas. Another dynamic I wanted to add was player interact...