4 Bioshock Lighting
Bioshock Lighting Analysis
For this blog I am taking a look at the lighting design inside the game Bioshock. With this lighting analysis I will explain the techniques the developers at 2K Games used to help guild the player through the world, going into depth about how they use a contrast of warm and cool colours to frame the scene and drive the player towards a direction.
The Game starts with the player in the middle of a plane crash in the sea. With bright and hot burning burning derbies surrounding you you have to find a way out. the game guilds the player out with a gap in the fire and to highlight that gap by using the cool lighting from the reflection from the moon shine through the hot fire and framing the way forward.
As the player exits the ring of flame he is greeted by a more open space with the tail of the sinking plane before you. but as you move more into this open space a wall of fire spreads beside you blocking the openness of the ocean and forcing you to head towards the plane tail. But then behind the plane a tower appears with a staircase lit by a warm glowing lights, helping the player glance towards the largest element of the scene which allows the player to realize that its the destination. Now the scene is reversed to the last one where the player is surrounded by a cool moon lit space a warm light guides the player.
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