7 level design

For this level design project I wanted to focus on the design of a competitive shooter map. As i have been playing Overwatch for some time i felt that I had a understanding of how the gameplay flows through its maps and modes. Taking a step further I wanted to create a Competitive map for this game. Overwatch uses asymmetric level design to help shift the flow of the game from point to point. Coupled with the asymmetric heros this imbalance of the game actually results in a balanced gameplay as a whole. The mode chosen for this map is an assault/escort where the attacker are trying to drive a payload through the map and the defenders are trying to prevent them from getting to their destination.The theme i wanted for this map was a New Zealand theme, incorporating maori elements, coastal and a bit of art deco sadly I was unable to finish a lot of these assets. The constant shifting of the main conflict zone as the payload traverse along its path allows for player to change and reth...